James Brocklebank's profile

Call of Duty: Black Ops 4


Call of Duty: Black Ops 4
Cinematics
Getting involved with Spov on the cinematics for Treyarch’s latest release, Black Ops 4.
Being on the project from the beginning, I was involved in nearly all stages of look development. I mainly worked on exploring (augmented reality) environments, as well as the overall design/lighting for the exterior training facility, plus visualising FX for certain weapons.
Once we had a look signed off, we were then assigned characters, and went into production. I had Firebreak and Recon, although I worked with Ruin through the look dev stage.


Look Development


CREDITS

Client - Activision/Treyarch
Studio - Spov
Creative & Design Director - Andrea Braga
Design Leads - James Brocklebank, Miles Christensen
3D & Comp Lead - Mantas Grigaitis
3D & FX Lead - Julio Dean
3D Team - Marcel Piekarski, Jim Greenslade, Marco Gifuni
Character Animation Lead - Tammy Smith
Character Animation - Mindwalk
FX and Simulations - Javier Verdugo, Xevi Polo, Adam Roche
2D Animation - Luis Ribeiro, Pedro Cyrne, Samantha Thompson,
Kieran Gee-Finch, Ryan Phelan
2D Design - Khairul 'Keko' Ahmed, Yugen Blake
Producer - Gerri McCarthy
Assistant Producers - Samia Ahmed
Sound Design - Zelig Sound
Music - Treyarch

Call of Duty: Black Ops 4
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Call of Duty: Black Ops 4

Getting involved with Spov on the cinematics for Treyarch’s latest release, Black Ops 4. Being on the project from the beginning, I was involve Read More

Published: